• Dan Kitchen

Who You Gunna Call?

This week's THROW BACK Tuesday post features GHOSTBUSTERS™ which I designed and programmed in 1985. The game fits in an 8K cartridge utilizing 2 banks of 4096 bytes.


Activision only gave me 12 weeks to complete the game and test it. During development I had David Crane's C64 version beside me for reference and a lot of Coca-Cola and snacks to help me through the nights. I also had some help from three of the designers in the office including my brother and fellow Game Designer, Garry Kitchen. After many long days and sleepless nights of hearing the monophonic Ghostbusters theme, which still to this day sometimes runs through my head, the game was completed on schedule.


So... "Who you gunna call?"...

Stocking up on Ghostbusting gear!

The ghosts are moving tonight!

Got that "roamer" with the Ghost Vacuum!

"Important safety tip: DON'T CROSS THE STREAMS... Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light." - Egon Spengler

SLIMED!... "He Got me." - Dr. Peter Venkman, Ph.D.

"We came. We saw. We kicked its ass!" - Dr. Peter Venkman, Ph.D.


Ghostbusters HQ.

"I tried to think of something I loved from my childhood. Something that could never ever possibly destroy us. Mr. Stay Puft!" - Ray Stantz


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© 2020 Dan Kitchen